<?xml version="1.0" encoding="utf-8" ?>
<dialogues>
	<dialogue id="act3_intro">
		<wait value="500"/>
		<text text="The sun rose slowly over Vigilance Valley as $NAME$ got ready for another frustrating lesson from the Blizzard Wizard."/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Your first pitiful heroic deeds have been relatively succesful, $NAME$."/>
		<text id="mentor" text="But you still have much to learn!"/>
		<text id="mentor" text="The time has come for you to hone your skills and take even MORE responsibility."/>
		<text id="hero" text="Alright, what have you prepared for me THIS time?"/>
		<text id="hero" text="Rescue a damsel in distress?"/>
		<text id="hero" text="Stop a vicious supervillain?"/>
		<text id="hero" text="Unravel a mystery bank heist?"/>
		<text id="mentor" text="Actually... I have no task for you at all!"/>
		<text id="hero" text="Say whaat?"/>
		<text id="mentor" text="See if you can find heroic actions to perform on your own. Something interesting is BOUND to show up."/>
		<text id="mentor" text="I will be monitoring your progress. If you need me, you can find me at Superhero U."/>
		<exit id="mentor"/>
		<text id="hero" text="Um... Well... I guess I'd better get STARTED with whatever it is I'm supposed to DO!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_hint1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="hero" text="Blizzard Wizard, can't you give me a hint about what to do next?"/>
		<text id="mentor" text="Well, I shall help you. You ARE quite a miserable piece of work, after all."/>
		<text id="mentor" text="Go earn some money! Villains are drawn to wealth like moths to a flame."/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_h1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="I thought I saw someone..."/>
		<text id="hero" text="It must have been my imagination!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_h2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="I'm SURE I saw something this time!"/>
		<text id="hero" text="Is someone following me?!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_1">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Wow, I'm starting to earn some real money now!"/>
		<enter id="mentor" image="Characters07" index="4" right="true"/>
		<text id="mentor" text="Did someone say money? I sense a mugging coming up!"/>
		<text id="hero" text="What the...? Who are YOU?"/>
		<text id="mentor" text="Countess Conundrum, at your disservice!"/>
		<text id="mentor" text="I pose to you a riddle... A conundrum, if you will."/>
		<text id="mentor" text="What's black and blue and completely broke?"/>
		<text id="hero" text="Well, it's not going to be ME at least!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="4" right="true"/>
		<text id="mentor" text="Alright! I've had enough of you for now."/>
		<text id="hero" text="Hey! Stop! You're missing an appointment with PRISON, lady!"/>
		<text id="mentor" text="No time to chat! I have bigger fish to fry!"/>
		<exit id="mentor"/>
		<text id="hero" text="What the... I need to FIND that weird crook before she strikes again!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="I have it! Countess Conundrum is going to make a villanous withdrawal at the Fifth Second Bank!"/>
		<text id="hero" text="Given that she's after MONEY I'm a bit surprised that I didn't think of this EARLIER..."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_4">
		<music id="3"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="4" right="true"/>
		<text id="hero" text="Give up, Countess Conundrum! I'm here to bring you in!"/>
		<text id="mentor" text="Hah! Your weak powers are no match for my wit!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_5">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="4" right="true"/>
		<text id="mentor" text="I... I give up! No more!"/>
		<text id="hero" text="No more riddling from you, huh?"/>
		<text id="hero" text="Crooks like you should learn that crime never pays!"/>
		<text id="hero" text="Off to jail you go!"/>
		<exit id="mentor"/>
		<text id="hero" text="Wait, what's going on? I'm starting to talk in cliches and platitudes!"/>
		<text id="hero" text="I really MUST be turning into a proper superhero!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q1_6">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Keep it up, $NAME$! That was not a COMPLETELY miserable performance."/>
		<text id="mentor" text="Now see if you can find more trouble afoot in the city."/>
		<text id="mentor" text="I will be at Superhero U if you need me."/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_hint2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="hero" text="Blizzard Wizard, I really have no idea what to do!"/>
		<text id="mentor" text="I figured as much. I will give you a hint, you pathetic cretin!"/>
		<text id="mentor" text="Help people in distress! That is bound to give you some valuable information to follow up on."/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q2_h1">
		<wait value="500"/>
		<text text="After aiding the citizen $NAME$ picked up a strange rumor that several people have gotten struck by lightning in broad daylight."/>
		<text text="What could it mean...?"/>
	</dialogue>
	<dialogue id="act3_q2_h2">
		<wait value="500"/>
		<text text="Tales of another lightning strike reaches our young hero's ears. Lightning from a clear sky?! How mysterious!"/>
	</dialogue>
	<dialogue id="act3_q2_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="$EXCLAMATION$! ANOTHER story of a person hit by lightning?!"/>
		<text id="hero" text="I need to get to the bottom of this!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q2_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Hmmm... Every victim of these lightning strikes claims that the last thing they remember was a strange vision followed by a blinding flash..."/>
		<text id="hero" text="A strange vision of a white haired goddess calling down the wrath from heavens!"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Goddess? Hah! I think you'll find that the culprit is none other than Stormbringer!"/>
		<text id="hero" text="Stormbringer? But... Isn't she a hero?"/>
		<text id="hero" text="And how do you know that it's her?"/>
		<text id="hero" text="And how did you FIND me?!"/>
		<text id="mentor" text="No time to argue! Go ask her yourself at the top of the churchtower!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q2_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters03" index="1" right="true"/>
		<text id="hero" text="You're... You're Stormbringer, right?"/>
		<text id="mentor" text="I am! Why are you BOTHERING me?"/>
		<text id="hero" text="Well, you see... I was investigating these strange lightning strikes in the city-"/>
		<move id="mentor" x="8"/>
		<music id="3"/>
		<text id="mentor" text="Strange? There is nothing strange about that!"/>
		<move id="mentor" x="10"/>
		<text id="mentor" text="All of those pesky people kept INTERRUPTING me when I spoke!"/>
		<move id="mentor" x="10"/>
		<text id="mentor" text="Or ARGUED with me!"/>
		<move id="mentor" x="12"/>
		<text id="mentor" text="Or LOOKED at me in a strange manner!"/>
		<text id="hero" text="That doesn't sound like completely valid reasons to-"/>
		<text id="mentor" text="Are you saying that I was WRONG to attack those people?!"/>
		<text id="hero" text="Well, yeah! That's completely-"/>
		<text id="mentor" text="ENOUGH! I have had ENOUGH!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q2_4">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters03" index="1" right="true"/>
		<text id="hero" text="Have you calmed DOWN now?"/>
		<text id="mentor" text="I... Well... Yes."/>
		<text id="hero" text="You really have quite a temper, don't you?"/>
		<text id="mentor" text="I guess I have rather short fuse..."/>
		<text id="mentor" text="And come to think of it maybe I DID overreact when I attacked all of those people..."/>
		<text id="mentor" text="I really SHOULD learn to control my temper!"/>
		<text id="hero" text="I've heard of these anger management evening classes..."/>
		<text id="mentor" text="I... I will look into that."/>
		<text id="mentor" text="Thank you."/>
		<exit id="mentor"/>
		<text id="hero" text="Lightning never strikes twice they say. Let's hope they're right about that!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q2_5">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Again, you SURPRISE me! Your incompetence has not been as blidningly obvious lately."/>
		<text id="mentor" text="But your performance is still far from acceptable."/>
		<text id="mentor" text="Look around the city and see if you can find a third quest!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_hint3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="hero" text="Blizzard Wizard, what am I supposed to DO?"/>
		<text id="mentor" text="What, are you incapable of performing ANY task at all on your own?!"/>
		<text id="mentor" text="Putting burglars in jail is a sure way of attracting attention from bigger fish."/>
		<text id="mentor" text="Go fight some random thugs in the city!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_h1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="0" right="true"/>
		<text id="mentor" text="You may have caught me-"/>
		<text id="hero" text="And I HAVE!"/>
		<text id="mentor" text="-but you ain't seen nothing yet, hero!"/>
		<exit id="mentor"/>
		<text id="hero" text="I wonder what that sleezy scumbag meant by that..."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_h2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="1" right="true"/>
		<text id="hero" text="That'll teach you to mess with $NAME$!"/>
		<text id="mentor" text="Yeah yeah! Just you WAIT, hero!"/>
		<text id="hero" text="Another strange threat... Well, off to jail with you!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_h3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="2" right="true"/>
		<text id="mentor" text="You're gonna be sorry you messed with us honest hard working criminals, you lousy hero!"/>
		<text id="hero" text="Oh yeah? And why is that?"/>
		<text id="mentor" text="I ain't telling you that!"/>
		<text id="mentor" text="If I told you about the secret meeting at the Valley Conference Center the others would KILL me!"/>
		<text id="mentor" text="So I'm keeping my mouth shut!"/>
		<exit id="mentor"/>
		<text id="hero" text="That was...surprisingly stupid."/>
		<text id="hero" text="But now I know where to go next!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_1">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="5" right="true"/>
		<text id="mentor" text="Hey! What're you doing here?!"/>
		<text id="mentor" text="This convention is off limits!"/>
		<text id="hero" text="Is that so? I know that you're up to no good and I intend to get to the bottom of this!"/>
		<exit id="mentor" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_2">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="5" right="true"/>
		<text id="mentor" text="Too... Strong..."/>
		<text id="mentor" text="I have to warn the others..."/>
		<exit id="mentor"/>
		<text id="hero" text="Uh oh. I sense trouble up ahead!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_3">
		<wait value="500"/>
		<enter id="o1" image="Characters07" index="5" right="true" block="false" x="50"/>
		<enter id="o2" image="Characters02" index="1" right="true" x="-50"/>
		<text id="o1" text="-and then this superhero just barged in!"/>
		<text id="o2" text="What?! That hero must be stopped at all costs!"/>
		<enter id="hero" image="Characters01" index="0"/>
		<text id="hero" text="Nobody's stopping anyone here! I'm here to put a stop to your evil-"/>
		<text id="hero" text="Okay, I'll rephrase myself. I'M the only one stopping anything here!"/>
		<text id="o2" text="You blubbering fool! You must not interfere!"/>
		<text id="hero" text="Oh yeah? We'll see about that! Have at you!"/>
		<exit id="o1" block="false"/>
		<exit id="o2" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_4">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="o2" image="Characters02" index="1" right="true"/>
		<text id="hero" text="That'll teach you to try to stop ME!"/>
		<text id="o2" text="No! You don't UNDERSTAND!"/>
		<text id="hero" text="I understand ENOUGH! I understand that you're up to no good!"/>
		<exit id="o2" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_5">
		<wait value="500"/>
		<enter id="mentor" image="Characters02" index="1" block="false"/>
		<enter id="hero" image="Characters01" x="100" index="0" block="false"/>
		<enter id="opponent" image="Characters08" index="2" right="true"/>
		<text id="opponent" text="INTRUDER ALERT!"/>
		<text id="hero" text="What?!"/>
		<text id="opponent" text="I SAID INTRUDER ALERT!"/>
		<text id="mentor" text="Now you've really done it, you cretin!"/>
		<text id="mentor" text="The Protector Mk I is designed to target and destroy any superhero in its vicinity!"/>
		<text id="hero" text="$EXCLAMATION$! Why didn't you WARN me?!"/>
		<text id="mentor" text="I TRIED to! But you just kept charging ahead like a mad bull!"/>
		<text id="opponent" text="EXTERMINATE! EXTERMINATE!"/>
		<text id="mentor" text="Uh oh... I'm getting OUT of here!"/>
		<exit id="mentor"/>
		<text id="hero" text="Alright, let's see what you've got!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_6">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="opponent" image="Characters08" index="2" right="true"/>
		<text id="opponent" text="SYSTEM FAILURE!"/>
		<text id="opponent" text="+++ OUT OF CHEESE ERROR!"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_7">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" x="-50" block="false"/>
		<enter id="opponent" image="Characters08" index="2" x="-50" right="true" block="false"/>
		<enter id="mentor" image="Characters02" index="1" x="50" right="true"/>
		<text id="hero" text="Alright, time to completely decommission this pile of bolts!"/>
		<text id="mentor" text="Don't do it! This is my best shot at getting the Madman of the Year title!"/>
		<text id="mentor" text="I've been working AGES on this robot!"/>
		<text id="mentor" text="And YOU'RE the one who invaded our peaceful supervillain convention! The Protector wouldn't have hurt a fly otherwise!"/>
		<text id="opponent" text="FLYSWATTER MODE DAMAGED!"/>
		<enter id="bw" image="Characters01" index="3" x="50"/>
		<text id="bw" text="Do not listen to him, $NAME$!"/>
		<text id="bw" text="Crush this EVIL robot! This madman's creation needs to be STOPPED!"/>
		<exit id="bw" block="false"/>
		<exit id="mentor" block="false"/>
		<exit id="opponent" block="false"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act3_q3_c1">
		<wait value="500"/>
		<text text="Your Strength, Essence and Intelligence gets an extra boost from destroying the Protector!"/>
	</dialogue>
	<dialogue id="act3_q3_c2">
		<wait value="500"/>
		<text text="You get an extra boost of Ethics from leaving the Protector in peace!"/>
	</dialogue>

	<dialogue id="act3_q3_8">
		<music id="8"/>
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters01" index="3" right="true"/>
		<text id="mentor" text="Well done, $NAME$! You actually found several quests of your own."/>
		<text id="mentor" text="The quests were all rather MUNDANE and PEDESTRIAN but there is no denying that you performed your tasks."/>
		<text id="hero" text="Gee, don't STOP with all the PRAISE..."/>
		<text id="hero" text="What's a hero gotta do to get some credit?"/>
		<text id="mentor" text="More. Much more."/>
		<text id="mentor" text="But you ARE well on your way to becoming a proper hero!"/>
		<text id="mentor" text="So keep up the adequate work!"/>
		<exit id="mentor"/>
		<text id="hero" text="Adequate work my rear... I nearly soiled my suit when that giant robot showed up!"/>
		<text id="hero" text="I'd better go get this dry cleaned."/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="act_3_end">
		<music id="5"/>
		<wait value="500"/>
		<text text="As $NAME$ went off in search of a laundrette the Blizzard Wizard was occupied elsewhere..."/>
		<enter id="bw" image="Characters01" index="3" block="false"/>
		<enter id="opponent" image="Characters02" index="3" right="true"/>
		<text id="bw" text="That young hero is not progressing as quickly as I had hoped..."/>
		<text id="opponent" text="Is that so? Is it too early to say I TOLD you so?"/>
		<text id="bw" text="Much too early! This blade just needs some additional tempering in order to become a fine weapon!"/>
		<text id="opponent" text="Tempering is all fine and well."/>
		<text id="opponent" text="But we shall see if the blade BREAKS instead..."/>
		<exit id="opponent" block="false"/>
		<exit id="bw"/>
	</dialogue>

	<dialogue id="bw_extra_3">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters07" index="4" right="true"/>
		<text id="mentor" text="What're YOU doing here? Come to gloat?"/>
		<text id="hero" text="I'm just curious why you targeted ME! Why not an easier mark?"/>
		<text id="mentor" text="Well isn't that a nice riddle for you."/>
		<text id="mentor" text="Maybe you should ask yourself who is your FRIEND and who is your ENEMY..."/>
		<exit id="mentor"/>
		<text id="hero" text="Curiouser and curiouser!"/>
		<exit id="hero"/>
	</dialogue>
	<dialogue id="bw_extra_4">
		<wait value="500"/>
		<enter id="hero" image="Characters01" index="0" block="false"/>
		<enter id="mentor" image="Characters03" index="1" right="true"/>
		<text id="hero" text="How're you feeling...?"/>
		<text id="mentor" text="I am WELL."/>
		<text id="mentor" text="I would never have gotten so angry if it were not for that infuriating Blizzard Wizard!"/>
		<text id="mentor" text="He just gets on my NERVES!"/>
		<text id="hero" text="I hear you..."/>
		<exit id="mentor"/>
		<text id="hero" text="So Blizzard Wizard had been talking to her? Did he arrange this?"/>
		<exit id="hero"/>
	</dialogue>
</dialogues>