Shut-n-Roll home page

CONTENTS:

| 1. Game overview |
| 2. Features
| 3. System Requirements
| 4. Menu and navigation
| 4.1. Main Menu
| 4.2. Options
| 5. How to play
| 5.1. Game's objective and rules
| 5.2. Level's anatomy :-)
| 5.2.1. What does level consist of?
| 5.2.2. Monsters's classification
| 5.2.3. Bonuses
| 5.2.4. Bonuses active time
| 5.3. Panel overview
| 5.4. Controls
| 6. Contact info
| 7. Important links
| 1. Game overview. Shoot-n-Roll is a fairy good arcade game combining the best elements of this style to advantage. Your aim is to gather all coins on the level by controling a cute creature named Fatman and avoid to be caught by evil monsters. You are supposed to run through more than 100 enthralling levels at 5 different locations, competing in speed with crafty monsters, search for hidden artefacts, use various bonuses, and have the greatest fun from the game! Shoot-n-Roll is a pastime for the whole family. Top...

2. Full version features.

- Full access to more than 100 exciting levels
- 5 different locations
- 9 types of bonuses
- cheat-codes
- possibility for game recording
- 5 awesome soundtracks
- Nonviolent game for all ages
- Oceans of fun

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3. System Requirements.

Windows 95/98/Me/2000/XP
Pentium 300MHz
32MB RAM
40 MB of free hard disk space
DirectX 7.0 or higher
DirectDraw compatible Video Card with 2MB memory
DirectSound compatible Sound Card
You can download the latest version of DirectX at www.microsoft.com/directx

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| 4. Menu and Navigation. The menu is very simple and easy to understand and navigate.

4.1 Main Menu.

Start new game - start new game
Load saved game - load previously saved game
Highscores - Hall of Fame of the best players
Options - change settings for better playing experience. Read more in Options (4.2)
Help - help
Exit - exit from Shoot-n-Roll (but you would not want to do that, would you?)

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| 4.2 Options. sound volume - adjust sound volume (keys left and right) music volume - adjust music volume (keys left and right) toggle fullscreen/windowed mode - switches between modes back - return to main menu Top...
| 5. How to play

5.1 Game's objective and rules.

Main character of the game is a cute creature named Fatman. Your aim is to gather all coins on the level by controlling his actions. As soon as you pick up the last coin, you'll see the exit from level. Besides money gathering, you have not to be caught by evil monsters guarding coins.
To protect himself from monsters Mr. Fatman can use a gun (Ctrl key), or dig pits wherein monsters are blocked for some time. (Space key). Beware of falling into water - Fatman can not swim :)
Good luck!

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| 5.2 Level's anatomy.

5.2.1. What is level made of?

| While playing Shoot-n-Roll, you will find a lot of interesting items. Some you will find on every level, while others will be rarely found. Let's look at some basic elements Soil, earth, ground, terrain, call it what you want. There are tree types of it:

|  | Regular soil. Suitable for digging pit-traps to catch the monsters or digging tunnels, so that Fatman can get access to remote areas.
|  | Rocky terrain. You surely won't be able to dig it - it's just too tough.
|  | Shoot-through ground. When Fatman shoots into the ground a hole appears for some time.
|  | There is only one type of ladders and their main function is to save Fatman's butt, when he is running away from evil monsters.
|  | Lianas are also very helpful. Tarzan must have been a remote relative of Fatman, because Fatman is quite good at it. (Attention!!!). While on a ladder or liana, Fatman can not shoot. Naturally, it's not easy to hang on a liana and shoot. :-)
|  | Just your good old water - it's same everywhere. As is the result of falling into it - quick death and start-over. So be careful.
|  | Save Point: this object allows you to save the game in its current state. You won't see it too often, so you should save your game every time you see one of these.
|  | Shield - a perfect place to hide from monsters.
|  | Teleports. Transports Fatman to the area where teleport-receiver of the same color is located. They always come in pairs and can be green, blue, yellow or red. To activate teleportation process, you have to press down key while standing on it.
|  | Elevators. Some move vertically, others - horizontally. Just stand on it and wait while it takes you where you need to be.
|  | Artifacts. These are ancient treasures that were left behind by some unknown civilization. They are hidden in the ground and can be found either accidentally or with the help of special bonuses. (See Bonuses 5.2.3). Every artifact is worth 250 points. You will receive 5000 bonus points and extra life if you find all hidden artifacts.
|  | Coins. Fatman loves them and can't pass without picking one up. You get points for gathering coins. Pink one will bring you 10 points, silver one - 20 points, and gold one - 50 points
|  | Rising airstream. Fatman can jump on it and rise up, just like an air balloon. Cool.
|  | Level exit. Level exit appears only after you gathered all coins or if you found special bonus. Level exit allows you to pass to the next level. To activate level exit, you have to press down key while standing on it.

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5.2.2 Monsters's classification.

| Fang Monsters: They are the most horrible and bloodthirsty creatures. Say bye-bye to Fatman, if they catch him. They will probably eat him raw, without ketchup or mayonnaise. Are you already afraid?

|  | Blue monsters - stupid and lazy.
|  | Green monsters - these are a bit smarter and more aggressive.
|  | Red monsters - these are evil geniuses and very dangerous. Watch out!

Nice creatures, aren't they? :-)

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5.2.3 Bonuses.

| Bonuses allow Fatman to get special abilities for a period of time. Some bonuses have time limits, while others are instantaneous. (Please see Bonuses active time 5.2.4)

|  | Invisibility. This bonus allows Fatman to become invisible for a period of time. Cool, dude, just like in the movies.
|  | Fire Ball. This bonus allows Fatman to surround himself with fireballs that kill Fang Monsters when they touch them. Nice bonus, that's for sure. I think I already smell burnt flesh.
|  | Speeding wheel. This bonus allows Fatman to move much faster.
|  | Freeze. All monsters freeze and become immobile for a period of time. Use this time to gather as many coins as you can.
|  | And these are instantaneous bonuses:
|  | Magnifying glass. This item allows Fatman to see where artifacts are hidden. You see these hidden places only for a few seconds, so be quick and remember where these artifacts are hidden.
|  | Exploder. Certain death to all monsters. They deserve it.
|  | Key. This bonus gives you access to the next level, even if you did not gather all coins. But you aren't that lazy, are you?
|  | Meat. If Fatman does not feel too good (the heart in the left corner is not completely red), meat will add health points.
|  | Heart - extra life. More lives, more chances to complete Fatman's exciting adventures.

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5.2.4 Bonuses active time.

As it was stated before, some bonuses have time limits. When you get one or more bonuses, you will see an icon appear in the left corner of the screen. This icon shows bonus(es) that you just got. As active time runs out, you will see the icon starting to fade out from the top to the bottom. When the time comes close to running out, the icon will become completely colorless and will start blinking and making sounds.

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5.3 Information panels and their location is shown on the picture.

1. Level panel - shows current level.
2. Point panel - shows how many points you've got.
3. Status panel - shows how many coins and artifacts are left to pick up at the level.
4. Life panel - shows the total number of lives and current health condition. Heart that is completely red indicates that Fatman is in full health. If the heart is only partially red, it means that Fatman needs some meat to eat.

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5.4 Controls.

This section provides the description of the default controls. If you want to use other keys, you can reassign controls by using Options\Redefine keys menu item.
You can open Quick Help during the game by pressing F1 key
The following keys control Fatman's movements on every level:

<Up Arrow> | Up
<Down Arrow> | Down
<Right Arrow> | Right
<Left Arrow> | Left
<Ctrl> | Shoot
<Space> | Dig

You can adjust music and FX volume during the game.
F4 button - Change the sound track
F5 button - Turn the sound down
F6 button - Turn the sound up
F7 button - Turn the music down
F8 button - Turn the music up

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6. Contact info.

Visit our Web Site to find the information about our other products:
http://www.anotherdaygames.com
Technical support:
Should you have any questions concerning the use of Shoot-n-Roll, please feel free to contact us.
All questions/queries concerning possible game malfunctions should be send to our support service at support@AnotherD.com. Please include your computer configuration, version of Windows installed, product name and a detailed description of the problem.
Business proposals:
We can put under consideration any of your business proposals. We are always open for collaboration with you.
E-Mail: business@AnotherD.com
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7. Important links.

Another Day Games home page
www.anotherdaygames.com
Shoot-n-Roll home page
www.shoot-n-roll.com

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