<resources>
	<!-- Music -->
	<!-- Title music moved to loading.xml -->

	<randomsound name="MUS_reversedMusic" volume="70" type="music">
		<sound src="music_puzzle_reverse"/>
	</randomsound>

	<randomsound name="MUS_chase_1" volume="100" type="music">
		<sound src="music_chase_1a" streaming="true"/>
		<sound src="music_chase_1b" streaming="true"/>
		<sound src="music_chase_1c" streaming="true"/>
		<sound src="music_chase_1d" streaming="true"/>
		<sound src="music_chase_1e" streaming="true"/>
		<sound src="music_chase_1f" streaming="true"/>
	</randomsound>
	
	<randomsound name="MUS_chase_2" volume="100" type="music">
		<sound src="music_chase_1a" streaming="true"/>
		<sound src="music_chase_2b" streaming="true"/>
		<sound src="music_chase_2c" streaming="true"/>
		<sound src="music_chase_2d" streaming="true"/>
		<sound src="music_chase_2e" streaming="true"/>
		<sound src="music_chase_2f" streaming="true"/>
		<sound src="music_chase_2g" streaming="true"/>
	</randomsound>
	
	<randomsound name="MUS_puzzle_1" volume="100" type="music">
		<sound src="music_puzzle_1a" streaming="true"/>
		<sound src="music_puzzle_1b" streaming="true"/>
		<sound src="music_puzzle_1c" streaming="true"/>
		<sound src="music_puzzle_1d" streaming="true"/>
		<sound src="music_puzzle_1e" streaming="true"/>
	</randomsound>
	
	<randomsound name="MUS_puzzle_2" volume="100" type="music">
		<sound src="music_puzzle_2a" streaming="true"/>
		<sound src="music_puzzle_2b" streaming="true"/>
		<sound src="music_puzzle_2c" streaming="true"/>
		<sound src="music_puzzle_2d" streaming="true"/>
		<sound src="music_puzzle_2e" streaming="true"/>
		<sound src="music_puzzle_2f" streaming="true"/>
		<sound src="music_puzzle_2g" streaming="true"/>
		<sound src="music_puzzle_2h" streaming="true"/>
	</randomsound>

	<randomsound name="MUS_clump" volume="70" type="music">
		<sound src="music_clump_1"/>
	</randomsound>

	<!-- sfx, all modes -->
	<sound name="SFX_block_click" src="sfx_block_click" volume="100" type="effect"/>
	<sound name="SFX_block_drop" src="sfx_block_drop" volume="100" type="effect"/>
	<sound name="SFX_block_pickup" src="sfx_block_pickup" volume="100" type="effect"/>
	
	<sound name="SFX_ge_lego_bros_death" src="sfx_ge_lego_bros_death" volume="100" type="effect"/>
	<sound name="SFX_ge_lego_bros_fall" src="sfx_ge_lego_bros_fall" volume="100" type="effect"/>
	<randomsound name="SFX_ge_lego_bros_walking" volume="100" type="effect" >
		<sound name="SFX_ge_lego_bros_foot_1" src="sfx_ge_lego_bros_foot_1" />
		<sound name="SFX_ge_lego_bros_foot_2" src="sfx_ge_lego_bros_foot_2" />
		<sound name="SFX_ge_lego_bros_foot_3" src="sfx_ge_lego_bros_foot_3" />
		<sound name="SFX_ge_lego_bros_foot_4" src="sfx_ge_lego_bros_foot_4" />
		<sound name="SFX_ge_lego_bros_foot_5" src="sfx_ge_lego_bros_foot_5" />
		<sound name="SFX_ge_lego_bros_foot_6" src="sfx_ge_lego_bros_foot_6" />
	</randomsound>

	<randomsound name="SFX_ge_prop_flip" volume="100" type="effect" >
		<sound src="sfx_ge_prop_flip" />
		<sound src="sfx_ge_prop_flip_2" />
		<sound src="sfx_ge_prop_flip_3" />
		<sound src="sfx_ge_prop_flip_4" />
		<sound src="sfx_ge_prop_flip_5" />
	</randomsound>
		
	<sound name="SFX_ge_lego_bros_slip" src="sfx_ge_lego_bros_slip" volume="100" type="effect"/>
	<sound name="SFX_ge_lego_bros_turn_around" src="sfx_ge_lego_bros_turn_around" volume="100" type="effect"/>
	<sound name="SFX_ge_lose_level" src="sfx_ge_lose_level" volume="100" type="effect"/>
	<sound name="SFX_ge_rescue_gray_person" src="sfx_ge_rescue_gray_person" volume="100" type="effect"/>
	<sound name="SFX_ge_win_level" src="sfx_ge_win_level" volume="70" type="effect"/>
	
	<!-- sfx, chase mode -->
	<sound name="SFX_ch_energy_pellet_pickup" src="sfx_ch_energy_pellet_pickup" volume="100" type="effect"/>
	<sound name="SFX_ch_gray_time_emergency" src="sfx_ch_gray_time_emergency" volume="25" type="effect"/>
	<sound name="SFX_ch_gray_time_warning" src="sfx_ch_gray_time_warning" volume="25" type="effect"/>

	<!-- sfx, clump mode -->
	<sound name="SFX_cl_10_sec_remaining" src="sfx_cl_10_sec_remaining" volume="25" type="effect"/>
	<sound name="SFX_cl_30_sec_remaining" src="sfx_cl_30_sec_remaining" volume="25" type="effect"/>
	<sound name="SFX_cl_brick_landing" src="sfx_cl_brick_landing" volume="100" type="effect"/>
	<sound name="sfx_cl_goal_normal_achieved" src="sfx_cl_goal_normal_achieved" volume="100" type="effect"/>
	<sound name="sfx_cl_goal_super_achieved" src="sfx_cl_goal_super_achieved" volume="100" type="effect"/>

	

	<randomsound name="SFX_cl_brick_popping_in" volume="100" type="effect" >
		<sound name="sfx_cl_brick_popping_in_1" src="sfx_cl_brick_popping_in_1" />
		<sound name="sfx_cl_brick_popping_in_2" src="sfx_cl_brick_popping_in_2" />
		<sound name="sfx_cl_brick_popping_in_3" src="sfx_cl_brick_popping_in_3" />
		<sound name="sfx_cl_brick_popping_in_4" src="sfx_cl_brick_popping_in_4" />
	</randomsound>	

	<sound name="SFX_cl_lego_bros_turns_color" src="sfx_cl_lego_bros_turns_color" volume="100" type="effect"/>
	<sound name="SFX_cl_match_chain_bonus" src="sfx_cl_match_chain_bonus" volume="100" type="effect"/>
	<sound name="SFX_cl_match_large" src="sfx_cl_match_large" volume="100" type="effect"/>
	<sound name="SFX_cl_match_regular" src="sfx_cl_match_regular" volume="100" type="effect"/>

	<!-- sfx, hazards -->
	<sound name="sfx_ha_agent_capture" src="sfx_ha_agent_capture" volume="100" type="effect"/>
	<sound name="sfx_ha_captain_capture" src="sfx_ha_captain_capture" volume="100" type="effect"/>
	<sound name="sfx_ha_deadly_brick" src="sfx_ha_deadly_brick" volume="100" type="effect"/>
	<sound name="sfx_fleeing_people" src="sfx_fleeing_people" volume="100" type="effect"/>
	<sound name="sfx_ha_laser" src="sfx_ha_laser" volume="100" type="effect"/>
	<sound name="sfx_ha_moving_hazard" src="sfx_ha_moving_hazard" volume="100" type="effect"/>
	<sound name="sfx_ha_satellite" src="sfx_ha_satellite" volume="100" type="effect"/>
	<sound name="sfx_ha_stationary_hazard" src="sfx_ha_stationary_hazard" volume="100" type="effect"/>

	<!-- sfx, good stuff -->
	<sound name="sfx_re_brick_bomb" src="sfx_re_brick_bomb" volume="100" type="effect"/>
	<sound name="sfx_re_color_bomb" src="sfx_re_color_bomb" volume="100" type="effect"/>
	<sound name="sfx_re_construct_recipe" src="sfx_re_construct_recipe" volume="100" type="effect"/>
	<sound name="sfx_re_elevator" src="sfx_re_elevator" volume="100" type="effect"/>
	<sound name="sfx_re_fan_activate" src="sfx_re_fan_activate" volume="100" type="effect"/>
	<sound name="sfx_re_jump_brick" src="sfx_re_jump_brick" volume="100" type="effect"/>
	<sound name="sfx_re_pickaxe_destroy" src="sfx_re_pickaxe_destroy" volume="30" type="effect"/>
	<sound name="sfx_re_shield_activate" src="sfx_re_shield_activate" volume="100" type="effect"/>
	<sound name="sfx_re_switch_off" src="sfx_re_switch_off" volume="100" type="effect"/>
	<sound name="sfx_re_switch_on" src="sfx_re_switch_on" volume="100" type="effect"/>
	<sound name="sfx_re_teleport" src="sfx_re_teleport" volume="100" type="effect"/>
	<sound name="sfx_re_time_machine" src="sfx_re_time_machine" volume="100" type="effect"/>
	<sound name="sfx_re_trap_activate" src="sfx_re_trap_activate" volume="100" type="effect"/>
	<sound name="sfx_re_trap_capture" src="sfx_re_trap_capture" volume="100" type="effect"/>
	<sound name="sfx_ge_brother_dialog_box" src="sfx_ge_brother_dialog_box" volume="100" type="effect"/>
	<sound name="sfx_ge_rainbow_wipe" src="sfx_ge_rainbow_wipe" volume="100" type="effect"/>

	<sound name="sfx_unlock_stage" src="sfx_unlock_stage" volume="100" type="effect"/>
	<sound name="sfx_ge_black_wipe" src="sfx_ge_black_wipe" volume="100" type="effect"/>
	

	<!-- sfx, unimplemented -->
	<sound name="sfx_ge_dialog_box_enter_exit" src="sfx_ge_dialog_box_enter_exit" volume="100" type="effect"/>
	
	<!-- sfx, interface -->
	<sound name="SFX_ButtonClick" src="sfx_ge_button_press" volume="100" type="effect"/>
	<sound name="SFX_ButtonRollover" src="sfx_ge_button_rollover" volume="100" type="effect"/>


	<!-- sfx, Prop flipping -->
	<randomsound name="sfx_prop_world1" volume="100" type="effect" >
		<sound name="sfx_prop_castle_1" src="sfx_prop_castle_1" />
		<sound name="sfx_prop_castle_2" src="sfx_prop_castle_2" />
		<sound name="sfx_prop_castle_3" src="sfx_prop_castle_3" />
		<sound name="sfx_prop_castle_4" src="sfx_prop_castle_4" />
		<sound name="sfx_prop_castle_5" src="sfx_prop_castle_5" />
	</randomsound>	
	<randomsound name="sfx_prop_world2" volume="100" type="effect" >
		<sound name="sfx_prop_town_1" src="sfx_prop_town_1" />
		<sound name="sfx_prop_town_2" src="sfx_prop_town_2" />
		<sound name="sfx_prop_town_3" src="sfx_prop_town_3" />
		<sound name="sfx_prop_town_4" src="sfx_prop_town_4" />
		<sound name="sfx_prop_town_5" src="sfx_prop_town_5" />
	</randomsound>	
	<randomsound name="sfx_prop_world3" volume="100" type="effect" >
		<sound name="sfx_prop_pirate_1" src="sfx_prop_pirate_1" />
		<sound name="sfx_prop_pirate_2" src="sfx_prop_pirate_2" />
		<sound name="sfx_prop_pirate_3" src="sfx_prop_pirate_3" />
		<sound name="sfx_prop_pirate_4" src="sfx_prop_pirate_4" />
		<sound name="sfx_prop_pirate_5" src="sfx_prop_pirate_5" />
	</randomsound>	
	<randomsound name="sfx_prop_world4" volume="100" type="effect" >
		<sound name="sfx_prop_western_1" src="sfx_prop_western_1" />
		<sound name="sfx_prop_western_2" src="sfx_prop_western_2" />
		<sound name="sfx_prop_western_3" src="sfx_prop_western_3" />
		<sound name="sfx_prop_western_4" src="sfx_prop_western_4" />
		<sound name="sfx_prop_western_5" src="sfx_prop_western_5" />
	</randomsound>	
	<randomsound name="sfx_prop_world5" volume="100" type="effect" >
		<sound name="sfx_prop_space_1" src="sfx_prop_space_1" />
		<sound name="sfx_prop_space_2" src="sfx_prop_space_2" />
		<sound name="sfx_prop_space_3" src="sfx_prop_space_3" />
		<sound name="sfx_prop_space_4" src="sfx_prop_space_4" />
		<sound name="sfx_prop_space_5" src="sfx_prop_space_5" />
	</randomsound>	
	
</resources>