<resources>
	<font name="FuturaMdBT36" src="FuturaMdBT36" />
	<font name="FuturaMdBT21" src="FuturaMdBT21" />	
	<font name="FuturaMdBT17" src="FuturaMdBT17" />
	<font name="FuturaMdBT16" src="FuturaMdBT16" />
	<font name="FuturaMdBT15" src="FuturaMdBT15" />
	<font name="FuturaMdBT14" src="FuturaMdBT14" />
	<font name="FuturaMdBT12" src="FuturaMdBT12" />	
	<font name="FuturaMdBT10" src="FuturaMdBT10" />	
	<font name="FuturaMdBT9" src="FuturaMdBT9" />	
	<font name="FuturaMdBT8" src="FuturaMdBT8" />	
	<font name="multiplier_FuturaMdBT22" src="multiplier_FuturaMdBT22"/>
	<font name="numbers_FuturaMdBT14" src="numbers_FuturaMdBT14"/>
	<font name="numbers_uni05_53_18" src="numbers_uni05_53_18"/>
	<image name="nongame_background" src="nongame_background" />
	<image name="popup_background" src=	"popup_background" />
	<image name="expert_medal" src=	"expert_medal" />
		
	<!-- Chase only -->
	<image name="wave_transition_overlay_color"	 src="wave_transition_overlay_color" />	
	<image name="wave_transition_overlay_bw"	 src="wave_transition_overlay_bw" />	
	<image name="wave_transition_overlay_color_bw"	 src="wave_transition_overlay_color_bw" />	
	<image name="wave_transition_overlay_bw_color"	 src="wave_transition_overlay_bw_color" />	
	<image name="wave_transition_overlay_bw_color"	 src="wave_transition_overlay_bw_color" />	

	<!-- Clump only -->
	<image name="wave_transition_overlay_rotated_bw"	 src="wave_transition_overlay_bw" rotate90="true" />	
	<image name="wave_transition_overlay_rotated_bw_bottom"	 src="wave_transition_overlay_bw" rotate90="true" flipV="true" />	

	<!-- Ink Splat -->	
	<imagelist name="InkSplatImages">
			<image src="inkSplat_01"/> <!-- idle -->
			<image src="inkSplat_02"/>
			<image src="inkSplat_03"/>
	</imagelist>
	
	<image name="inkSplat_01" src="inkSplat_01"/>
	<image name="inkSplat_02" src="inkSplat_02"/>
	<image name="inkSplat_03" src="inkSplat_03"/>

	<spritetype name="InkSplatSpriteType" images="InkSplatImages">
		<animation name="idle" frameList="0,1,2" fps="1" numLoops="-1" linkedAnimation=""/>
	</spritetype>
	
	<image name="text_dontForget"	 src="text_dontForget" />	
	
	<image name="people_meter_person_color" src="people_meter_person_color" />
	<image name="people_meter_person_bw"	src="people_meter_person_bw" />
	<image name="text_label_people_meter"	src="text_label_people_meter" />
	<image name="brick_queue_bg"			src="brick_queue_bg" />
	<image name="levelPreview_bg"			src="levelPreview_bg" />
	<image name="mini_map_bg_color"			src="mini_map_bg_color" />
	<image name="mini_map_bg_bw"			src="mini_map_bg_bw" />
	<image name="mini_map_viewfinder"		src="mini_map_viewfinder" />
	<image name="mini_map_full_bg_color"	src="mini_map_full_bg_color" />
	<image name="mini_map_full_bg_bw"		src="mini_map_full_bg_bw" />
	<image name="mini_map_person_color"		src="mini_map_person_color" />
	<image name="mini_map_person_bw"		src="mini_map_person_bw" />	

	<!-- Clump only -->
	<image name="brickGroupText_0" src="brickGroupText_0" />
	<image name="brickGroupText_1" src="brickGroupText_1" />
	<image name="brickGroupText_2" src="brickGroupText_2" />
	<image name="brickGroupText_3" src="brickGroupText_3" />
	<image name="brickGroupText_4" src="brickGroupText_4" />
	<image name="brickGroupText_5" src="brickGroupText_5" />
		
	<image name="clumpMeter_sparkle01" src="clumpMeter_sparkle01" />	
	<image name="clumpMeter_sparkle02" src="clumpMeter_sparkle02" />		
	<image name="clumpMeter_rainbowExplosion" src="clumpMeter_rainbowExplosion" />		
	<image name="clump_timer_bg"			src="clump_timer_bg" />	
	<image name="clumpMeter_rainbowCloud_color" src="clumpMeter_rainbowCloud_color" />
	<image name="clumpMeter_rainbowCloud_bw" src="clumpMeter_rainbowCloud_bw" />
				
	<!-- Clump Meter -->
	<image name="clumpMeter_fill"			src="clumpMeter_fill" />	
	<image name="clumpMeter_flask_bottom"		src="clumpMeter_flask_bottom" />	
	<image name="clumpMeter_flask_middle"		src="clumpMeter_flask_middle" />	
	<image name="clumpMeter_flask_top"		src="clumpMeter_flask_top" />	
	<image name="clumpMeter_bg"		src="clumpMeter_bg" />	
	<image name="tryForExpert"		src="tryForExpert" />	
	<image name="reachedExpert"		src="reachedExpert" />	
	<image name="HitToEnergize"		src="HitToEnergize" />	
		
	<image name="expert_clumpMeter_flask_bottom"		src="expert_clumpMeter_flask_bottom" />	
	<image name="expert_clumpMeter_flask_middle"		src="expert_clumpMeter_flask_middle" />	
	<image name="expert_clumpMeter_flask_top"		src="expert_clumpMeter_flask_top" />	
	<image name="expert_clumpMeter_bg"		src="expert_clumpMeter_bg" />	
		
	<image name="clumpMeter_harry_bw"			src="clumpMeter_harry_bw" />	
	<image name="clumpMeter_harry_color"		src="clumpMeter_harry_color" />	

	<imagelist name="clumpMeter_harry_images">
		<image src="clumpMeter_harry_bw" />		<!-- 0, bw -->
		<image src="clumpMeter_harry_bw2" />	<!-- 1, animation -->
		<image src="clumpMeter_harry_bw3" />
		<image src="clumpMeter_harry_bw4" />
		<image src="clumpMeter_harry_bw5" />
		<image src="clumpMeter_harry_bw6" />
		<image src="clumpMeter_harry_bw7" />
		<image src="clumpMeter_harry_bw8" />
		<image src="clumpMeter_harry_bw9" />
		<image src="clumpMeter_harry_bw10" />
		<image src="clumpMeter_harry_bw11" />
		<image src="clumpMeter_harry_bw12" />
		<image src="clumpMeter_harry_bw13" />
		<image src="clumpMeter_harry_color" />	<!-- 13, color -->
	</imagelist>

	<spritetype name="ClumpMeterHarrySpriteType" images="clumpMeter_harry_images">
		<animation name="bw" frameList="0" fps="15" numLoops="-1" linkedAnimation=""/>
		<animation name="colorize" frameList="1,2,3,4,5,6,7,8,9,10,11,12" fps="20" numLoops="0" linkedAnimation="color"/>
		<animation name="color" frameList="13" fps="15" numLoops="-1" linkedAnimation=""/>
	</spritetype>	

	
	<image name="normalGoal_flag_off" src="normalGoal_flag_off" />
	<image name="normalGoal_flag_on" src="normalGoal_flag_on" />
	
	<image name="expertGoal_flag_off" src="expertGoal_flag_off" />
	<image name="expertGoal_flag_on" src="expertGoal_flag_on" />
	
	<imagelist name="EnergizeButtonImages">
		<image src="energizeButton_on" />
		<image src="energizeButton_rollover" />
		<image src="energizeButton_press" />
		<image src="energizeButton_off" />		
	</imagelist>
	
	<!-- Chase Meter -->
	<image name="chaseMeter_bg"		src="chaseMeter_bg" />	
	<image name="chaseMeter_fill"		src="chaseMeter_fill" />		
	
	<image name="NonGameBackground" src="nongame_background" />
	<image name="brickPaletteBackground" src="brickPaletteBackground" />	
	<image name="brick_02_random" src="brick_02_random" />	 <!--used only for palette -->
	<image name="energyPellet" src="energyPellet_1" />
	<image name="goalPellet" src="grayman_minifig_bw" />
	<image name="eraser" src="eraser" />
	<image name="jumpBrick" src="jumpBrick_idle" />
	<image name="jumpBrickImmobile" src="jumpBrickImmobile_idle" />
	<image name="jumpBrickArc" src="jumpBrick_arc" />
	<image name="fanBrick" src="fanBrick_f1" />
	<image name="fanBrickImmobile" src="fanBrickImmobile_f1" />
	<image name="dripBrick" src="dripBrick_f1" />
	<image name="teleporter" src="teleporter" />
	<image name="elevator" src="elevator" />
	<image name="elevator_shaft_top" src="elevator_shaft_top" />
	<image name="elevator_shaft_middle" src="elevator_shaft_middle" />
	<image name="elevator_shaft_bottom" src="elevator_shaft_bottom" />
	<image name="brickBomb" src="brickBomb_f1" />
	<image name="drip_falling" src="drip_falling" />
	<image name="stationarySatellite" src="satellite_stationary_f1" />
	<image name="walkingHazard" src="hazard_walking_f1" />
	<image name="agent" src="agent_left_01" />
	<image name="captain" src="security_left_01" />
	<image name="agent_idle" src="agent_idle" />
	<image name="captain_idle" src="captain_idle" />
	<image name="trash" src="trash" />
	<image name="laserBrickUp" src="laserBrickUp" />
	<image name="laserBrickDown" src="laserBrickDown" />
	<image name="laserBrickLeft" src="laserBrickLeft" />
	<image name="laserBrickRight" src="laserBrickRight" />
	<image name="laserBrick" src="laserBrickRight" />
	<image name="switchBrick" src="switchBrick_on" />	
	<image name="switchBrick_on" src="switchBrick_on" />
	<image name="switchBrick_off" src="switchBrick_off" />
	<image name="trapBrick" src="brick_02_trap_off_f1" />	
	<image name="trapBrickImmobile" src="brick_02_trapImmobile_off_f1" />		
	
	<!-- Laser beams -->	
	<imagelist name="LaserBeamHorizontalImages">
			<image src="laser_beam_horizontal_f1"/> 
			<image src="laser_beam_horizontal_f2"/> 
			<image src="laser_beam_horizontal_f3"/> 
			<image src="laser_beam_horizontal_f4"/> 
	</imagelist>

	<spritetype name="LaserBeamHorizontalSpriteType" images="LaserBeamHorizontalImages">
		<animation name="right" frameList="0,1,2,3" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="left" frameList="3,2,1,0" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	

	<imagelist name="LaserBeamVerticalImages">
			<image src="laser_beam_vertical_f1"/> 
			<image src="laser_beam_vertical_f2"/> 
			<image src="laser_beam_vertical_f3"/> 
			<image src="laser_beam_vertical_f4"/> 
	</imagelist>

	<spritetype name="LaserBeamVerticalSpriteType" images="LaserBeamVerticalImages">
		<animation name="up" frameList="0,1,2,3" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="down" frameList="3,2,1,0" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	

	<!-- Teleporter and FX -->	
	<imagelist name="TeleporterImages">
			<image src="teleporter"/> 
			<image src="teleporter_on"/> 
	</imagelist>

	<spritetype name="TeleporterSpriteType" images="TeleporterImages">
		<animation name="off" frameList="0" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="on" frameList="0,1" fps="3" numLoops="-1" linkedAnimation=""/>
	</spritetype>	

	<imagelist name="TeleporterEffectImages">
			<image src="teleport_effect_f1"/> 
			<image src="teleport_effect_f2"/> 
			<image src="teleport_effect_f3"/> 
			<image src="teleport_effect_f4"/> 
			<image src="teleport_effect_f5"/> 
			<image src="teleport_effect_f6"/> 
			<image src="teleport_effect_f7"/> 
	</imagelist>

	<spritetype name="TeleporterEffectSpriteType" images="TeleporterEffectImages">
		<animation name="in" frameList="0,1,2,3,4,5,6" fps="6" numLoops="0" linkedAnimation=""/>
		<animation name="out" frameList="6,5,4,3,2,1,0" fps="6" numLoops="0" linkedAnimation=""/>
	</spritetype>	

	

	
	<!-- Trap Brick -->	
	<imagelist name="TrapBrickImages">
			<image src="brick_02_trap_off_f1"/> <!-- 0, off -->
			<image src="brick_02_trap_on_f1"/> <!-- 1, on  -->
			<image src="brick_02_trap_on_f2"/>
			<image src="brick_02_trap_on_f3"/>
			<image src="brick_02_trap_on_f4"/>
	</imagelist>

	<spritetype name="TrapBrickSpriteType" images="TrapBrickImages">
		<animation name="off" frameList="0" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="on" frameList="1,2,3,4" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	
	
	<!-- Trap Brick Immobile -->	
	<imagelist name="TrapBrickImmobileImages">
			<image src="brick_02_trapImmobile_off_f1"/> <!-- 0, off -->
			<image src="brick_02_trapImmobile_on_f1"/> <!-- 1, on  -->
			<image src="brick_02_trapImmobile_on_f2"/>
			<image src="brick_02_trapImmobile_on_f3"/>
			<image src="brick_02_trapImmobile_on_f4"/>
	</imagelist>

	<spritetype name="TrapBrickImmobileSpriteType" images="TrapBrickImmobileImages">
		<animation name="off" frameList="0" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="on" frameList="1,2,3,4" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	
	
	
	<!-- Time Machine -->	
	<imagelist name="TimeMachineImages">
			<image src="timemachine_f1"/>
			<image src="timemachine_f2"/>
			<image src="timemachine_f3"/>
			<image src="timemachine_f4"/>
			<image src="timemachine_f5"/>
			<image src="timemachine_f6"/>
			<image src="timemachine_f7"/>
			<image src="timemachine_f8"/>
			<image src="timemachine_f9"/>
			<image src="timemachine_f10"/>			
	</imagelist>

	<spritetype name="TimeMachineSpriteType" images="TimeMachineImages">
		<animation name="intro" frameList="0,1,2,3" fps="12" numLoops="0" linkedAnimation="loop"/>
		<animation name="loop" frameList="4,5,6,7,8" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="outro" frameList="3,2,1,0" fps="12" numLoops="0" linkedAnimation=""/>
		<animation name="wait" frameList="0" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	

	<!-- BrickEnergy -->	
	<imagelist name="BrickEnergyImages">
			<image src="energy_f1"/>
			<image src="energy_f2"/>
			<image src="energy_f3"/>
			<image src="energy_f4"/>
			<image src="energy_f5"/>
	</imagelist>

	<spritetype name="BrickEnergySpriteType" images="BrickEnergyImages">
		<animation name="idle1" frameList="0,1,2,3,4" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="idle2" frameList="1,2,3,4,0" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="idle3" frameList="2,3,4,0,1" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="idle4" frameList="3,4,0,1,2" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="idle5" frameList="4,0,1,2,3" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	
	
	<!-- Trap Brick Cage effect -->	
	<imagelist name="CageImages">
			<image src="trap_effect_front"/>
			<image src="trap_effect_back"/>
	</imagelist>

	<spritetype name="CageSpriteType" images="CageImages">
		<animation name="front" frameList="0" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="back" frameList="1" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	
	
	<!-- Recipe Previews -->
	<image name="recipe_shield_on" src="recipe_shield_on" />
	<image name="recipe_shield_off" src="recipe_shield_off" />
	<image name="recipe_jumpBrick_on" src="recipe_jumpBrick_on" />
	<image name="recipe_jumpBrick_off" src="recipe_jumpBrick_off" />
	<image name="recipe_trapBrick_on" src="recipe_trapBrick_on" />
	<image name="recipe_trapBrick_off" src="recipe_trapBrick_off" />
	<image name="recipe_timeMachine_on" src="recipe_timeMachine_on" />
	<image name="recipe_timeMachine_off" src="recipe_timeMachine_off" />
	<image name="recipe_brickBomb_on" src="recipe_brickBomb_on" />
	<image name="recipe_brickBomb_off" src="recipe_brickBomb_off" />
	<image name="recipe_fanBrick_on" src="recipe_fanBrick_on" />
	<image name="recipe_fanBrick_off" src="recipe_fanBrick_off" />
	<image name="recipe_colorBombRed_on" src="recipe_colorBombRed_on" />
	<image name="recipe_colorBombRed_off" src="recipe_colorBombRed_off" />
	<image name="recipe_colorBombGreen_on" src="recipe_colorBombGreen_on" />
	<image name="recipe_colorBombGreen_off" src="recipe_colorBombGreen_off" />
	<image name="recipe_colorBombBlue_on" src="recipe_colorBombBlue_on" />
	<image name="recipe_colorBombBlue_off" src="recipe_colorBombBlue_off" />
	<image name="recipe_colorBombWhite_on" src="recipe_colorBombWhite_on" />
	<image name="recipe_colorBombWhite_off" src="recipe_colorBombWhite_off" />
	<image name="recipe_colorBombBlack_on" src="recipe_colorBombBlack_on" />
	<image name="recipe_colorBombBlack_off" src="recipe_colorBombBlack_off" />
	<image name="recipe_colorBombOrange_on" src="recipe_colorBombOrange_on" />
	<image name="recipe_colorBombOrange_off" src="recipe_colorBombOrange_off" />
	<image name="recipe_colorBombYellow_on" src="recipe_colorBombYellow_on" />
	<image name="recipe_colorBombYellow_off" src="recipe_colorBombYellow_off" />
	<image name="recipe_pickaxe_on" src="recipe_pickaxe_on" />
	<image name="recipe_pickaxe_off" src="recipe_pickaxe_off" />

	<!-- Backgrounds -->
	<image name="background_space_chase_color" src="background_space_chase_color" />		
	<image name="background_castle_color" src="background_castle_color" />
      <image name="background_western_color" src="background_western_color" />			
      <image name="background_pirate_color" src="background_pirate_color" />
      <image name="background_space_color" src="background_space_color" />
      <image name="background_town_color" src="background_town_color" />
	
	<image name="background_space_chase_bw" src="background_space_chase_bw" />		
	<image name="background_castle_bw" src="background_castle_bw" />		
      <image name="background_western_bw" src="background_western_bw" />
      <image name="background_pirate_bw" src="background_pirate_bw" />	
      <image name="background_space_bw" src="background_space_bw" />
      <image name="background_town_bw" src="background_town_bw" />
	
	<!-- Characters -->
	
	<image name="legoBro" src="brother_walking_jens_right_normal_f1" />	
	<image name="movingSatellite" src="missile_right_f1" />	
	<image name="smartSatellite" src="satellite_smart_f1" />	
	
	<!-- Slide Bricks -->
	<!-- right -->
	<image name="brick_02_anchor_slide_right" src="brick_02_anchor_slide_right" />
	<image name="brick_02_anchorLight_slide_right" src="brick_02_anchorLight_slide_right" />
	<image name="brick_02_blue_slide_right" src="brick_02_blue_slide_right" />
	<image name="brick_02_green_slide_right" src="brick_02_green_slide_right" />
	<image name="brick_02_orange_slide_right" src="brick_02_orange_slide_right" />
	<image name="brick_02_red_slide_right" src="brick_02_red_slide_right" />
	<image name="brick_02_white_slide_right" src="brick_02_white_slide_right" />
	<image name="brick_02_yellow_slide_right" src="brick_02_yellow_slide_right" />
	<!-- left -->
	<image name="brick_02_anchor_slide_left" src="brick_02_anchor_slide_left" />
	<image name="brick_02_anchorLight_slide_left" src="brick_02_anchorLight_slide_left" />
	<image name="brick_02_blue_slide_left" src="brick_02_blue_slide_left" />
	<image name="brick_02_green_slide_left" src="brick_02_green_slide_left" />
	<image name="brick_02_orange_slide_left" src="brick_02_orange_slide_left" />
	<image name="brick_02_red_slide_left" src="brick_02_red_slide_left" />
	<image name="brick_02_white_slide_left" src="brick_02_white_slide_left" />
	<image name="brick_02_yellow_slide_left" src="brick_02_yellow_slide_left" />
	
	<!-- BRICKS -->
	<image name="brick_01_anchor" src="brick_01_anchor" />		
	<image name="brick_02_anchor" src="brick_02_anchor" />	
	<image name="brick_03_anchor" src="brick_03_anchor" />		
	<image name="brick_04_anchor" src="brick_04_anchor" />	
	<image name="brick_06_anchor" src="brick_06_anchor" />		
	
	<image name="brick_01_summon" src="brick_01_summon" />		
	<image name="brick_02_summon" src="brick_02_summon" />	
	<image name="brick_03_summon" src="brick_03_summon" />		
	<image name="brick_04_summon" src="brick_04_summon" />	
	<image name="brick_06_summon" src="brick_06_summon" />		
	
	<image name="brick_01_glow" src="brick_01_glow" />
	<image name="brick_02_glow" src="brick_02_glow" />
	<image name="brick_03_glow" src="brick_03_glow" />
	<image name="brick_04_glow" src="brick_04_glow" />
	<image name="brick_06_glow" src="brick_06_glow" />
	<image name="brick_02_glow_slide_right" src="brick_02_glow_slide_right" />
	<image name="brick_02_glow_slide_left" src="brick_02_glow_slide_left" />	
	<image name="brick_bomb_glow" src="brick_bomb_glow" />	
	
	<image name="brick_01_anchorLight" src="brick_01_anchorLight" />		
	<image name="brick_02_anchorLight" src="brick_02_anchorLight" />	
	<image name="brick_03_anchorLight" src="brick_03_anchorLight" />		
	<image name="brick_04_anchorLight" src="brick_04_anchorLight" />	
	<image name="brick_06_anchorLight" src="brick_06_anchorLight" />		
	
	<image name="brick_02_deadly" src="brick_02_deadly_f1" />	
	<image name="brick_04_deadly" src="brick_04_deadly_f1" />	

	<image name="brick_01_black" src="brick_01_black" />		
	<image name="brick_02_black" src="brick_02_black" />	
	<image name="brick_03_black" src="brick_03_black" />		
	<image name="brick_04_black" src="brick_04_black" />	
	<image name="brick_06_black" src="brick_06_black" />		
	
	<image name="brick_01_blue" src="brick_01_blue" />		
	<image name="brick_02_blue" src="brick_02_blue" />	
	<image name="brick_03_blue" src="brick_03_blue" />		
	<image name="brick_04_blue" src="brick_04_blue" />	
	<image name="brick_06_blue" src="brick_06_blue" />		
	
	<image name="brick_01_green" src="brick_01_green" />		
	<image name="brick_02_green" src="brick_02_green" />	
	<image name="brick_03_green" src="brick_03_green" />		
	<image name="brick_04_green" src="brick_04_green" />	
	<image name="brick_06_green" src="brick_06_green" />		
	
	<image name="brick_01_orange" src="brick_01_orange" />		
	<image name="brick_02_orange" src="brick_02_orange" />	
	<image name="brick_03_orange" src="brick_03_orange" />		
	<image name="brick_04_orange" src="brick_04_orange" />	
	<image name="brick_06_orange" src="brick_06_orange" />		

	<image name="brick_01_red" src="brick_01_red" />		
	<image name="brick_02_red" src="brick_02_red" />	
	<image name="brick_03_red" src="brick_03_red" />		
	<image name="brick_04_red" src="brick_04_red" />	
	<image name="brick_06_red" src="brick_06_red" />		

	<image name="brick_01_white" src="brick_01_white" />		
	<image name="brick_02_white" src="brick_02_white" />	
	<image name="brick_03_white" src="brick_03_white" />		
	<image name="brick_04_white" src="brick_04_white" />	
	<image name="brick_06_white" src="brick_06_white" />		
	
	<image name="brick_01_yellow" src="brick_01_yellow" />		
	<image name="brick_02_yellow" src="brick_02_yellow" />	
	<image name="brick_03_yellow" src="brick_03_yellow" />		
	<image name="brick_04_yellow" src="brick_04_yellow" />	
	<image name="brick_06_yellow" src="brick_06_yellow" />		
	
	<!-- Moving Satellite -->	
	<imagelist name="MovingSatelliteImages">
			<image src="missile_left_f1"/>
			<image src="missile_left_f2"/>
			<image src="missile_left_f3"/>
			<image src="missile_right_f1"/>
			<image src="missile_right_f2"/>
			<image src="missile_right_f3"/>
	</imagelist>

	<spritetype name="MovingSatelliteSpriteType" images="MovingSatelliteImages">
		<animation name="movingLeft" frameList="0,1,2" fps="12" numLoops="-1" linkedAnimation=""/>
		<animation name="movingRight" frameList="3,4,5" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>			
	<!-- Smart Satellite -->	
	<imagelist name="SmartSatelliteImages">
			<image src="satellite_smart_f1"/>
			<image src="satellite_smart_f2"/>
			<image src="satellite_smart_f3"/>
			<image src="satellite_smart_f4"/>
			<image src="satellite_smart_f5"/>
			<image src="satellite_smart_f6"/>
	</imagelist>

	<spritetype name="SmartSatelliteSpriteType" images="SmartSatelliteImages">
		<animation name="moving" frameList="0,1,2,3,4,5" fps="12" numLoops="-1" linkedAnimation=""/>		
	</spritetype>	
	<!-- Stationary Satellite -->	
	<imagelist name="StationarySatelliteImages">
			<image src="satellite_stationary_f1"/>
			<image src="satellite_stationary_f2"/>
			<image src="satellite_stationary_f3"/>
			<image src="satellite_stationary_f4"/>
			<image src="satellite_stationary_f5"/>
			<image src="satellite_stationary_f6"/>
	</imagelist>
	
	<spritetype name="StationarySatelliteSpriteType" images="StationarySatelliteImages">
		<animation name="spin" frameList="0,1,2,3,4,5" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	
	
	<!-- Moving Hazard -->	
	<imagelist name="WalkingHazardImages">
			<image src="hazard_walking_f1"/>
			<image src="hazard_walking_f2"/>
			<image src="hazard_walking_f3"/>
			<image src="hazard_walking_f4"/>
			<image src="hazard_walking_f5"/>
			<image src="hazard_walking_f6"/>
	</imagelist>
	
	<spritetype name="WalkingHazardSpriteType" images="WalkingHazardImages">
		<animation name="walk" frameList="0,1,2,3,4,5" fps="12" numLoops="-1" linkedAnimation=""/>
	</spritetype>	
	
	<!-- Agent -->	
	<imagelist name="AgentImages">
			<image src="security_left_01"/>
			<image src="security_left_02"/>
			<image src="security_left_03"/>
			<image src="security_left_04"/>
			<image src="security_left_05"/>
			<image src="security_left_06"/>
			<image src="security_left_07"/>
			<image src="security_left_08"/>
			<image src="security_right_01"/>  <!-- 8 right -->
			<image src="security_right_02"/>
			<image src="security_right_03"/>
			<image src="security_right_04"/>
			<image src="security_right_05"/>
			<image src="security_right_06"/>
			<image src="security_right_07"/>
			<image src="security_right_08"/>			
	</imagelist>
	
	<spritetype name="AgentSpriteType" images="AgentImages">
		<animation name="walking_left" frameList="0,1,2,3,4,5,6,7" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="walking_right" frameList="8,9,10,11,12,13,14,15" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="falling" frameList="0" fps="5" numLoops="-1" linkedAnimation=""/>
		<animation name="bounceback" frameList="0" fps="10" numLoops="0" linkedAnimation=""/>
		<animation name="stunned" frameList="0" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="recover" frameList="0" fps="10" numLoops="0" linkedAnimation=""/>
		<animation name="genericDeath" frameList="0" fps="10" numLoops="0" linkedAnimation=""/>
	</spritetype>	
	
	<!-- Agent -->	
	<imagelist name="CaptainImages">
			<image src="agent_left_01"/>
			<image src="agent_left_02"/>
			<image src="agent_left_03"/>
			<image src="agent_left_04"/>
			<image src="agent_left_05"/>
			<image src="agent_left_06"/>
			<image src="agent_left_07"/>
			<image src="agent_left_08"/>
			<image src="agent_right_01"/> <!-- 8 right -->
			<image src="agent_right_02"/>
			<image src="agent_right_03"/>
			<image src="agent_right_04"/>
			<image src="agent_right_05"/>
			<image src="agent_right_06"/>
			<image src="agent_right_07"/>
			<image src="agent_right_08"/>			
			<image src="agent_shock_left"/> <!-- 16 shock left -->
			<image src="agent_shock_right"/> <!-- 17 shock right -->
	</imagelist>
	
	<spritetype name="CaptainSpriteType" images="CaptainImages">
		<animation name="walking_left" frameList="0,1,2,3,4,5,6,7" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="walking_right" frameList="8,9,10,11,12,13,14,15" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="falling" frameList="0" fps="5" numLoops="-1" linkedAnimation=""/>
		<animation name="bounceback" frameList="0" fps="10" numLoops="0" linkedAnimation=""/>
		<animation name="stunned" frameList="0" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="recover" frameList="0" fps="10" numLoops="0" linkedAnimation=""/>
		<animation name="genericDeath" frameList="0" fps="10" numLoops="0" linkedAnimation=""/>

		<animation name="shock_left" frameList="16" fps="4" numLoops="0" linkedAnimation="walking_left"/>
		<animation name="shock_right" frameList="17" fps="4" numLoops="0" linkedAnimation="walking_right"/>
	</spritetype>	
	
	<!-- FanBrick -->	
	<imagelist name="FanBrickImages">
			<image src="fanBrick_f1"/>			<!-- 0 -->
			<image src="fanBrick_f2"/>		
			<image src="fanBrick_f3"/>
	</imagelist>
	
	<spritetype name="FanBrickSpriteType" images="FanBrickImages">
		<animation name="idle" frameList="0,1,2" fps="10" numLoops="-1" linkedAnimation=""/>
	</spritetype>	

	<!-- FanBrickImmobile -->	
	<imagelist name="FanBrickImmobileImages">
			<image src="fanBrickImmobile_f1"/>			<!-- 0 -->
			<image src="fanBrickImmobile_f2"/>		
			<image src="fanBrickImmobile_f3"/>
	</imagelist>
	
	<spritetype name="FanBrickImmobileSpriteType" images="FanBrickImmobileImages">
		<animation name="idle" frameList="0,1,2" fps="10" numLoops="-1" linkedAnimation=""/>
	</spritetype>	
	
	
	<!-- JumpBrick -->	
	<imagelist name="JumpBrickImages">
			<image src="jumpBrick_idle"/>			<!-- 0 -->
			<image src="jumpBrick_spring_f1"/>		<!-- 1 -->
			<image src="jumpBrick_spring_f2"/>
			<image src="jumpBrick_spring_f3"/>
			<image src="jumpBrick_spring_f4"/>
			<image src="jumpBrick_spring_f5"/>
			<image src="jumpBrick_spring_f6"/>
			<image src="jumpBrick_spring_f7"/>
			<image src="jumpBrick_spring_f8"/>
	</imagelist>
	
	<spritetype name="JumpBrickSpriteType" images="JumpBrickImages">
		<animation name="idle" frameList="0" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="spring" frameList="1,2,3,4,5,6,7,8" fps="10" numLoops="0" linkedAnimation=""/>		
	</spritetype>	
	
	<!-- JumpBrickImmobile -->	
	<imagelist name="JumpBrickImmobileImages">
			<image src="jumpBrickImmobile_idle"/>			<!-- 0 -->
			<image src="jumpBrickImmobile_spring_f1"/>		<!-- 1 -->
			<image src="jumpBrickImmobile_spring_f2"/>
			<image src="jumpBrickImmobile_spring_f3"/>
			<image src="jumpBrickImmobile_spring_f4"/>
			<image src="jumpBrickImmobile_spring_f5"/>
			<image src="jumpBrickImmobile_spring_f6"/>
			<image src="jumpBrickImmobile_spring_f7"/>
			<image src="jumpBrickImmobile_spring_f8"/>
	</imagelist>
	
	<spritetype name="JumpBrickImmobileSpriteType" images="JumpBrickImmobileImages">
		<animation name="idle" frameList="0" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="spring" frameList="1,2,3,4,5,6,7,8" fps="10" numLoops="0" linkedAnimation=""/>		
	</spritetype>		
	
	<!-- Drip Brick -->	
	<imagelist name="DripBrickImages">
			<image src="dripBrick_f1"/> <!-- Idle -->
			<image src="dripBrick_f2"/>
			<image src="dripBrick_f3"/>
			<image src="dripBrick_f4"/> <!-- Drip -->
			<image src="dripBrick_f5"/> 
			<image src="dripBrick_f6"/>
	</imagelist>
	
	<spritetype name="DripBrickSpriteType" images="DripBrickImages">
		<animation name="idle" frameList="0,1,2,1" fps="5" numLoops="-1" linkedAnimation=""/>
		<animation name="drip" frameList="3,4,5" fps="5" numLoops="0" linkedAnimation="idle"/>
	</spritetype>
	
	<!-- Deadly Brick 04 -->	
	<imagelist name="DeadlyBrick04Images">
			<image src="brick_04_deadly_f1"/> <!-- Idle -->
			<image src="brick_04_deadly_f2"/>
			<image src="brick_04_deadly_f3"/>
			<image src="brick_04_deadly_f4"/>

	</imagelist>
	
	<spritetype name="DeadlyBrick04SpriteType" images="DeadlyBrick04Images">
		<animation name="idle" frameList="0,1,2,3" fps="5" numLoops="-1" linkedAnimation=""/>
	</spritetype>
	
	<imagelist name="DeadlyBrick04ImagesTop">
			<image src="ink_spill_f1"/> <!-- Idle -->
			<image src="ink_spill_f2"/>
			<image src="ink_spill_f3"/>
			<image src="ink_spill_f4"/>
	</imagelist>
	
	<spritetype name="DeadlyBrick04SpriteTypeTop" images="DeadlyBrick04ImagesTop">
		<animation name="idle" frameList="0,1,2,3" fps="5" numLoops="-1" linkedAnimation=""/>
	</spritetype>
	
	
	
	<!-- Deadly Brick 02 -->	
	<imagelist name="DeadlyBrick02Images">
			<image src="brick_02_deadly_f1"/> <!-- Idle -->
			<image src="brick_02_deadly_f2"/>
			<image src="brick_02_deadly_f3"/>
			<image src="brick_02_deadly_f4"/>
	</imagelist>
	
	<spritetype name="DeadlyBrick02SpriteType" images="DeadlyBrick02Images">
		<animation name="idle" frameList="0,1,2,3" fps="5" numLoops="-1" linkedAnimation=""/>
	</spritetype>
	
	<imagelist name="DeadlyBrick02ImagesTop">
			<image src="ink_spill_02_f1"/> <!-- Idle -->
			<image src="ink_spill_02_f2"/>
			<image src="ink_spill_02_f3"/>
			<image src="ink_spill_02_f4"/>
	</imagelist>
	
	<spritetype name="DeadlyBrick02SpriteTypeTop" images="DeadlyBrick02ImagesTop">
		<animation name="idle" frameList="0,1,2,3" fps="5" numLoops="-1" linkedAnimation=""/>
	</spritetype>
	

	
	<!-- Fan Air -->	
	<imagelist name="FanAirImages">
			<image src="fan_air_f1"/> <!-- Idle -->
			<image src="fan_air_f2"/>
			<image src="fan_air_f3"/>
			<image src="fan_air_f4"/>

			<image src="fan_air_bottom_f1"/> <!-- 4, bottom_idle -->
			<image src="fan_air_bottom_f2"/>
			<image src="fan_air_bottom_f3"/>
			<image src="fan_air_bottom_f4"/>
	</imagelist>

	
	<spritetype name="FanAirSpriteType" images="FanAirImages">
		<animation name="idle" frameList="0,1,2,3" fps="10" numLoops="-1" linkedAnimation=""/>
		<animation name="bottom_idle" frameList="4,5,6,7" fps="10" numLoops="-1" linkedAnimation=""/>
	</spritetype>
	
	<!-- Rainbow Shield -->	
	<imagelist name="RainbowShieldImages">
			<image src="rainbow_shield_f1"/> <!-- Idle -->
			<image src="rainbow_shield_f2"/>
			<image src="rainbow_shield_f3"/>
			<image src="rainbow_shield_f4"/>
			<image src="rainbow_shield_f5"/>			
	</imagelist>
	
	<spritetype name="RainbowShieldSpriteType" images="RainbowShieldImages">
		<animation name="idle" frameList="0,1,2,3,4" fps="10" numLoops="-1" linkedAnimation=""/>
	</spritetype>
		
	<!-- Brick Bomb-->	
	<imagelist name="BrickBombImages">
			<image src="brickBomb_f1"/> <!-- Idle -->
			<image src="brickBomb_f2"/>
			<image src="brickBomb_f3"/>
			<image src="brickBomb_f4"/>
			<image src="brickBomb_f5"/>			
			<image src="brickBomb_f6"/>			
	</imagelist>
	
	<spritetype name="BrickBombSpriteType" images="BrickBombImages">
		<animation name="idle" frameList="0,1,2,3,4,5" fps="10" numLoops="-1" linkedAnimation=""/>
	</spritetype>		
	<!-- Rainbow Circle -->	
	<imagelist name="RainbowCircleImages">
		<image src="rainbowCircle_0001"/>
		<image src="rainbowCircle_0002"/>
		<image src="rainbowCircle_0003"/>
		<image src="rainbowCircle_0004"/>
		<image src="rainbowCircle_0005"/>
		<image src="rainbowCircle_0006"/>
		<image src="rainbowCircle_0007"/>
		<image src="rainbowCircle_0008"/>
		<image src="rainbowCircle_0009"/>
		<image src="rainbowCircle_0010"/>
		<image src="rainbowCircle_0011"/>
		<image src="rainbowCircle_0012"/>
		<image src="rainbowCircle_0013"/>
		<image src="rainbowCircle_0014"/>
		<image src="rainbowCircle_0015"/>
		<image src="rainbowCircle_0016"/>
		<image src="rainbowCircle_0017"/>
		<image src="rainbowCircle_0018"/>
		<image src="rainbowCircle_0019"/>		
		<image src="rainbowCircle_0020"/>				
	</imagelist>
	
	<spritetype name="RainbowCircleSpriteType" images="RainbowCircleImages">
		<animation name="transition" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19" fps="30" numLoops="0" linkedAnimation=""/>
	</spritetype>

	<!-- Small Rainbow Circle -->	
	<imagelist name="small_RainbowCircleImages">
		<image src="small_rainbowCircle_0001"/>
		<image src="small_rainbowCircle_0002"/>
		<image src="small_rainbowCircle_0003"/>
		<image src="small_rainbowCircle_0004"/>
		<image src="small_rainbowCircle_0005"/>
		<image src="small_rainbowCircle_0006"/>
		<image src="small_rainbowCircle_0007"/>
		<image src="small_rainbowCircle_0008"/>
		<image src="small_rainbowCircle_0009"/>
		<image src="small_rainbowCircle_0010"/>
		<image src="small_rainbowCircle_0011"/>
		<image src="small_rainbowCircle_0012"/>
		<image src="small_rainbowCircle_0013"/>
		<image src="small_rainbowCircle_0014"/>
		<image src="small_rainbowCircle_0015"/>
		<image src="small_rainbowCircle_0016"/>
		<image src="small_rainbowCircle_0017"/>
		<image src="small_rainbowCircle_0018"/>
		<image src="small_rainbowCircle_0019"/>		
		<image src="small_rainbowCircle_0020"/>				
	</imagelist>
	
	<spritetype name="small_RainbowCircleSpriteType" images="small_RainbowCircleImages">
		<animation name="transition" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19" fps="30" numLoops="0" linkedAnimation=""/>
	</spritetype>
	
	<!-- Rainbow Arc -->	
	<imagelist name="RainbowArcImages">
		<image src="rainbowArc_0001"/>
		<image src="rainbowArc_0002"/>
		<image src="rainbowArc_0003"/>
		<image src="rainbowArc_0004"/>
		<image src="rainbowArc_0005"/>
		<image src="rainbowArc_0006"/>
		<image src="rainbowArc_0007"/>
		<image src="rainbowArc_0008"/>
		<image src="rainbowArc_0009"/>
		<image src="rainbowArc_00010"/>
		<image src="rainbowArc_00011"/>
		<image src="rainbowArc_00012"/>
		<image src="rainbowArc_00013"/>
		<image src="rainbowArc_00014"/>
		<image src="rainbowArc_00015"/>
	</imagelist>
	
	<spritetype name="RainbowArcSpriteType" images="RainbowArcImages">
		<animation name="transition" frameList="0,1,2,3,4,5,6,6,6,6,6,6,6,6,6,6,7,8,9,10,11,12,13,14" fps="30" numLoops="0" linkedAnimation=""/>
	</spritetype>	

	<!-- Small Rainbow Arc -->	
	<imagelist name="small_RainbowArcImages">
		<image src="small_rainbowArc_0001"/>
		<image src="small_rainbowArc_0002"/>
		<image src="small_rainbowArc_0003"/>
		<image src="small_rainbowArc_0004"/>
		<image src="small_rainbowArc_0005"/>
		<image src="small_rainbowArc_0006"/>
		<image src="small_rainbowArc_0007"/>
		<image src="small_rainbowArc_0008"/>
		<image src="small_rainbowArc_0009"/>
		<image src="small_rainbowArc_0010"/>
		<image src="small_rainbowArc_0011"/>
		<image src="small_rainbowArc_0012"/>
		<image src="small_rainbowArc_0013"/>
		<image src="small_rainbowArc_0014"/>
		<image src="small_rainbowArc_0015"/>
	</imagelist>
	
	<spritetype name="small_RainbowArcSpriteType" images="small_RainbowArcImages">
		<animation name="transition" frameList="0,1,2,3,4,5,6,6,6,6,6,6,6,6,6,6,7,8,9,10,11,12,13,14" fps="30" numLoops="0" linkedAnimation=""/>
	</spritetype>	
	
	
	<!-- Energy Pellet -->	
	<imagelist name="EnergyPelletImages">
		<image src="energyPellet_1"/> <!-- idle -->
		<image src="energyPellet_2"/> <!-- spin -->
		<image src="energyPellet_3"/>
		<image src="energyPellet_4"/>
		<image src="energyPellet_5"/>
		<image src="energyPellet_6"/>
		<image src="energyPellet_7"/>
		<image src="energyPellet_8"/>
		<image src="energyPellet_9"/>
		<image src="energyPellet_10"/>
		<image src="energyPellet_11"/>
		<image src="energyPellet_12"/>
	</imagelist>
	
	<spritetype name="EnergyPelletSpriteType" images="EnergyPelletImages">
		<animation name="idle" frameList="0" fps="12" numLoops="10" linkedAnimation="spin"/>
		<animation name="spin" frameList="1,2,3,4,5,6,7,8,9,10,11" fps="12" numLoops="0" linkedAnimation="idle"/>
	</spritetype>
	
	<!-- Ink Splash -->	
	<imagelist name="InkSplashImages">
		<image src="ink_splash_f1"/>
		<image src="ink_splash_f2"/>
		<image src="ink_splash_f3"/>
		<image src="ink_splash_f4"/>
		<image src="blank"/>
	</imagelist>
	
	<spritetype name="InkSplashSpriteType" images="InkSplashImages">
		<animation name="splash" frameList="0,1,2,3,4" fps="12" numLoops="0" linkedAnimation=""/>
	</spritetype>
	
	<!-- Hazard Break -->	
	<imagelist name="HazardBreakImages">
		<image src="hazard_break_f1"/>
		<image src="hazard_break_f2"/>
		<image src="hazard_break_f3"/>
		<image src="hazard_break_f4"/>
	</imagelist>
	
	<spritetype name="HazardBreakSpriteType" images="HazardBreakImages">
		<animation name="break" frameList="0,1,2,3" fps="12" numLoops="0" linkedAnimation=""/>
	</spritetype>	

	<!-- In Game Interface -->
	<image name="recipeBackground" src="recipeBackground" />
	<image name="recipeSlotBackground" src="recipeSlotBackground" />
	<image name="recipeSlotBackground_active" src="recipeSlotBackground_active" />
	
	<image name="recipe_bar_bg_chase" src="recipe_bar_bg_chase" />
	<image name="recipe_bar_bg_clump" src="recipe_bar_bg_clump" />
	<image name="recipe_bar_bg_puzzle" src="recipe_bar_bg_puzzle" />
	
	<image name="interface_top_bar_bg_chase" src="interface_top_bar_bg_chase" />
	<image name="interface_top_bar_bg_clump" src="interface_top_bar_bg_clump" />
	<image name="interface_top_bar_bg_puzzle" src="interface_top_bar_bg_puzzle" />
	
	<imagelist name="PauseButton">
		<image src="button_pause_off" />
		<image src="button_pause_over" />
		<image src="button_pause_pressed" />
	</imagelist>
		
	<imagelist name="ResetButton">
		<image src="button_reset_off" />
		<image src="button_reset_over" />
		<image src="button_reset_pressed" />
		<image src="button_reset_disabled" />
	</imagelist>
	
	<imagelist name="HintButton">
		<image src="button_hint_off" />
		<image src="button_hint_over" />
		<image src="button_hint_pressed" />
	</imagelist>	
	
	<imagelist name="SmallButton">
		<image src="button_small_off" />
		<image src="button_small_over" />
		<image src="button_small_pressed" />
	</imagelist>
	
	<!-- Hazard Break -->	
	<imagelist name="BombBreakImages">
		<image src="break_f1"/>
		<image src="break_f2"/>
		<image src="break_f3"/>
		<image src="break_f4"/>
		<image src="break_f5"/>
		<image src="break_f6"/>
		<image src="break_f7"/>
		<image src="break_f8"/>
		<image src="break_f9"/>
		<image src="break_f10"/>		
		<image src="break_f11"/>
		<image src="break_f12"/>
		<image src="break_f13"/>
		<image src="break_f14"/>
		<image src="break_f15"/>
		<image src="break_f16"/>
		<image src="break_f17"/>
		<image src="break_f18"/>
		<image src="break_f19"/>
		<image src="break_f20"/>				
		<image src="break_f21"/>
		<image src="break_f22"/>
		<image src="break_f23"/>
		<image src="break_f24"/>
		<image src="break_f25"/>
		<image src="break_f26"/>
		<image src="break_f27"/>
		<image src="break_f28"/>
	</imagelist>
	
	<spritetype name="BombBreakSpriteType" images="BombBreakImages">
		<animation name="break1" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="10" numLoops="0" linkedAnimation=""/>
		<animation name="break2" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="12" numLoops="0" linkedAnimation=""/>
		<animation name="break3" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="12" numLoops="0" linkedAnimation=""/>
		<animation name="break4" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="16" numLoops="0" linkedAnimation=""/>
		<animation name="break5" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="18" numLoops="0" linkedAnimation=""/>
		<animation name="break6" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="20" numLoops="0" linkedAnimation=""/>
		<animation name="break7" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="22" numLoops="0" linkedAnimation=""/>
		<animation name="break8" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="24" numLoops="0" linkedAnimation=""/>
		<animation name="break9" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="26" numLoops="0" linkedAnimation=""/>
		<animation name="break10" frameList="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27" fps="28" numLoops="0" linkedAnimation=""/>
	</spritetype>	
	
	<!-- Brick Bomb Radius -->	
	<image name="bomb_radius" src="bomb_radius"/>
	
	<!-- Brick Bomb Explosion -->	
	<imagelist name="BrickBombExplodeImages">
		<image src="brick_bomb_explode_f1"/>
		<image src="brick_bomb_explode_f2"/>
		<image src="brick_bomb_explode_f3"/>
		<image src="brick_bomb_explode_f4"/>
		<image src="brick_bomb_explode_f5"/>		
	</imagelist>
	
	<spritetype name="BrickBombExplodeSpriteType" images="BrickBombExplodeImages">
		<animation name="explode" frameList="0,1,2,3,4" fps="12" numLoops="0" linkedAnimation=""/>
	</spritetype>	
	
	<imagelist name="GlimmerSpriteTypeImages">
		<image src="break_f1"/>
		<image src="break_f2"/>
		<image src="break_f3"/>
		<image src="break_f4"/>
		<image src="break_f5"/>
		<image src="break_f6"/>
		<image src="break_f7"/>
		<image src="break_f8"/>
		<image src="break_f9"/>
		<image src="break_f10"/>		
		<image src="break_f11"/>
		<image src="break_f12"/>
		<image src="break_f13"/>
		<image src="break_f14"/>
		<image src="break_f15"/>
		<image src="break_f16"/>
		<image src="break_f17"/>
		<image src="break_f18"/>
		<image src="break_f19"/>
		<image src="break_f20"/>				
		<image src="break_f21"/>
		<image src="break_f22"/>
		<image src="break_f23"/>
		<image src="break_f24"/>
		<image src="break_f25"/>
		<image src="break_f26"/>
		<image src="break_f27"/>
		<image src="break_f28"/>
	</imagelist>
		
	<!-- Used for level transitions -->
	<!-- rainbow  -->
	<image name="rainbow_win_01" src="rainbow_win_01" />
	<image name="rainbow_win_02" src="rainbow_win_02" />
	<image name="rainbow_win_03" src="rainbow_win_03" />
	<image name="rainbow_win_04" src="rainbow_win_04" />
	<image name="rainbow_win_05" src="rainbow_win_05" />
	<image name="rainbow_win_06" src="rainbow_win_05" flipH="true" />
	<image name="rainbow_win_07" src="rainbow_win_04" flipH="true"  />
	<image name="rainbow_win_08" src="rainbow_win_03" flipH="true" />
	<image name="rainbow_win_09" src="rainbow_win_02" flipH="true" />
	<image name="rainbow_win_10" src="rainbow_win_01" flipH="true" />

	<image name="rainbow_lose_01" src="rainbow_lose_01" />
	<image name="rainbow_lose_02" src="rainbow_lose_02" />
	<image name="rainbow_lose_03" src="rainbow_lose_03" />
	<image name="rainbow_lose_04" src="rainbow_lose_04" />
	<image name="rainbow_lose_05" src="rainbow_lose_05" />
	<image name="rainbow_lose_06" src="rainbow_lose_05" flipH="true" />
	<image name="rainbow_lose_07" src="rainbow_lose_04" flipH="true"  />
	<image name="rainbow_lose_08" src="rainbow_lose_03" flipH="true" />
	<image name="rainbow_lose_09" src="rainbow_lose_02" flipH="true" />
	<image name="rainbow_lose_10" src="rainbow_lose_01" flipH="true" />

	<image name="level_harry" src="level_harry" />
	<image name="level_jens" src="level_jens" />
	<image name="level_outro_talk_bubble" src="level_outro_talk_bubble" />


	<imagelist name="LevelHarryImages">
		<image src="level_harry" />
		<image src="level_harry2" />
		<image src="level_harry3" />
		<image src="level_harry4" />
	</imagelist>
	
	<spritetype name="LevelHarrySpriteType" images="LevelHarryImages">
		<animation name="idle" frameList="0,1,2,3,2,1" fps="50" numLoops="2" linkedAnimation="part2"/>
		<animation name="part2" frameList="0" fps="2" numLoops="1" linkedAnimation="idle"/>
		<animation name="part3" frameList="0,1,2,3,2,1" fps="12" numLoops="1" linkedAnimation="part4"/>
		<animation name="part4" frameList="0,1,2,3,2,1" fps="8" numLoops="1" linkedAnimation=""/>
	</spritetype>	

	<imagelist name="LevelJensImages">
		<image src="level_jens1" />
		<image src="level_jens2" />
		<image src="level_jens3" />
		<image src="level_jens4" />
	</imagelist>
	
	<spritetype name="LevelJensSpriteType" images="LevelJensImages">
		<animation name="idle" frameList="0,1,2,3,2,1" fps="50" numLoops="2" linkedAnimation="part2"/>
		<animation name="part2" frameList="0" fps="2" numLoops="1" linkedAnimation="idle"/>
		<animation name="part3" frameList="0,1,2,3,2,1" fps="12" numLoops="1" linkedAnimation="part4"/>
		<animation name="part4" frameList="0,1,2,3,2,1" fps="8" numLoops="1" linkedAnimation=""/>
	</spritetype>	

	<imagelist name="LevelLoseHarryImages">
		<image src="level_lose1" />
		<image src="level_lose2" />
		<image src="level_lose3" />
		<image src="level_lose4" />
		<image src="level_lose5" />
		<image src="level_lose6" />
		<image src="level_lose7" />
		<image src="level_lose8" />
		<image src="level_lose9" />
		<image src="level_lose10" />
		<image src="level_lose11" />
		<image src="level_lose12" />
		<image src="level_lose13" />
		<image src="blank" />
	</imagelist>

	<spritetype name="LevelLoseHarrySpriteType" images="LevelLoseHarryImages">
<!--		<animation name="idle" frameList="12,11,10,9,8,7,6,5,4,3,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" fps="10" numLoops="0" linkedAnimation="part2"/> -->
		<animation name="idle" frameList="0" fps="12" numLoops="10" linkedAnimation="part2"/>
		<animation name="part2" frameList="1" fps="12" numLoops="0" linkedAnimation="part3"/>
		<animation name="part3" frameList="2" fps="13" numLoops="0" linkedAnimation="part4"/>
		<animation name="part4" frameList="3" fps="14" numLoops="0" linkedAnimation="part5"/>
		<animation name="part5" frameList="4" fps="15" numLoops="0" linkedAnimation="part6"/>
		<animation name="part6" frameList="5" fps="16" numLoops="0" linkedAnimation="part7"/>
		<animation name="part7" frameList="6" fps="17" numLoops="0" linkedAnimation="part8"/>
		<animation name="part8" frameList="7" fps="18" numLoops="0" linkedAnimation="part9"/>
		<animation name="part9" frameList="8" fps="19" numLoops="0" linkedAnimation="part10"/>
		<animation name="part10" frameList="9" fps="20" numLoops="0" linkedAnimation="part11"/>
		<animation name="part11" frameList="10" fps="21" numLoops="0" linkedAnimation="part12"/>
		<animation name="part12" frameList="11" fps="22" numLoops="0" linkedAnimation="part13"/>
		<animation name="part13" frameList="12" fps="23" numLoops="0" linkedAnimation="part14"/>
		<animation name="part14" frameList="13" fps="23" numLoops="0" linkedAnimation=""/>

	</spritetype>	
	
	<!-- end level transitions -->
	
	<image src="rainbowStraight" name="rainbowStraight" />
	<image src="rainbowTwistTop" name="rainbowTwistTop" />
	<image src="rainbowTwistBottom" name="rainbowTwistBottom" />
	<image src="circleBlink" name="circleBlink" />


	<imagelist name="SparkleImages">
		<image src="sparkle_0000" />
		<image src="sparkle_0001" />
		<image src="sparkle_0002" />
		<image src="sparkle_0003" />
	</imagelist>
	
	<spritetype name="SparkleSpriteType" images="SparkleImages">
		<animation name="sparkle" frameList="0,1,2,3" fps="15" numLoops="0" linkedAnimation=""/>
	</spritetype>	
	
	<image src="text_levelLose_1" name="text_levelLose_1" />
	<image src="text_levelLose_2" name="text_levelLose_2" />
	<image src="text_levelLose_3" name="text_levelLose_3" />
	<image src="text_levelLose_4" name="text_levelLose_4" />
	<image src="text_levelLose_5" name="text_levelLose_5" />
	
	<image src="text_levelWin_1" name="text_levelWin_1" />
	<image src="text_levelWin_2" name="text_levelWin_2" />
	<image src="text_levelWin_3" name="text_levelWin_3" />
	<image src="text_levelWin_4" name="text_levelWin_4" />
	<image src="text_levelWin_5" name="text_levelWin_5" />
	
	<image src="blue_line" name="blue_line" />

	<image name="rainbow_transition_01" src="black_wipe_01" />
	<image name="rainbow_transition_02" src="black_wipe_02" />
	<image name="rainbow_transition_03" src="black_wipe_03" />
	<image name="rainbow_transition_04" src="black_wipe_04" />
	<image name="rainbow_transition_05" src="black_wipe_05" />
	<image name="rainbow_transition_06" src="black_wipe_05" flipH="true" />
	<image name="rainbow_transition_07" src="black_wipe_04" flipH="true"  />
	<image name="rainbow_transition_08" src="black_wipe_03" flipH="true" />
	<image name="rainbow_transition_09" src="black_wipe_02" flipH="true" />
	<image name="rainbow_transition_10" src="black_wipe_01" flipH="true" />

	<layout name="blackTransition">
		<imagesprite name="TransitionSegment1" src="rainbow_transition_01" layer="100000" x="400" y="0" visible="false"/>
		<imagesprite name="TransitionSegment2" src="rainbow_transition_02" layer="100000" x="400" y="0" visible="false" />
		<imagesprite name="TransitionSegment3" src="rainbow_transition_03" layer="100000" x="400" y="168" visible="false" />
		<imagesprite name="TransitionSegment4" src="rainbow_transition_04" layer="100000" x="400" y="298"  visible="false"/>
		<imagesprite name="TransitionSegment5" src="rainbow_transition_05" layer="100000" x="400" y="299" visible="false" />
		<imagesprite name="TransitionSegment6" src="rainbow_transition_06"  layer="100000" x="182" y="299" visible="false" />
		<imagesprite name="TransitionSegment7" src="rainbow_transition_07" layer="100000" x="0" y="298" visible="false" />
		<imagesprite name="TransitionSegment8" src="rainbow_transition_08" layer="100000" x="0" y="168" visible="false" />
		<imagesprite name="TransitionSegment9" src="rainbow_transition_09" layer="100000" x="0" y="0" visible="false" />
		<imagesprite name="TransitionSegment10" src="rainbow_transition_10" layer="100000" x="182" y="0" visible="false" />
	</layout>

	<!-- Recipe Labels -->
	<image name="recipe_label_brickBomb" src="recipe_label_brickBomb" />
	<image name="recipe_label_colorBomb" src="recipe_label_colorBomb" />
	<image name="recipe_label_fanBrick" src="recipe_label_fanBrick" />
	<image name="recipe_label_jumpBrick" src="recipe_label_jumpBrick" />
	<image name="recipe_label_pickaxe" src="recipe_label_pickaxe" />
	<image name="recipe_label_shield" src="recipe_label_shield" />
	<image name="recipe_label_timeMachine" src="recipe_label_timeMachine" />
	<image name="recipe_label_trapBrick" src="recipe_label_trapBrick" />
	
</resources>