Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.7653]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\ES2.dll (this message is harmless)
Loading D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Completed reload, in  1.830 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
UnloadTime: 8.864712 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 357.
Total: 4.985683 ms (FindLiveObjects: 0.041054 ms CreateObjectMapping: 0.026262 ms MarkObjects: 0.377941 ms  DeleteObjects: 0.012678 ms)

UnloadTime: 0.786974 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 365.
Total: 5.177371 ms (FindLiveObjects: 0.039243 ms CreateObjectMapping: 0.025960 ms MarkObjects: 0.478765 ms  DeleteObjects: 0.066411 ms)

UnloadTime: 0.761617 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 5.101903 ms (FindLiveObjects: 0.038941 ms CreateObjectMapping: 0.025658 ms MarkObjects: 0.435598 ms  DeleteObjects: 0.011169 ms)

UnloadTime: 0.810822 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 486.
Total: 2.697509 ms (FindLiveObjects: 0.021130 ms CreateObjectMapping: 0.011772 ms MarkObjects: 0.283455 ms  DeleteObjects: 0.014489 ms)

Platform assembly: D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\szjryx\12.22\Imagine Me\AA_Data\Managed\System.dll (this message is harmless)
Save Data Exists
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Stat File Exists
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

